Virtual reality avatar therapy reduced cannabis use in patients with severe mental disorders, with effects lasting 12 months

A pilot trial of 32 patients with dual cannabis use disorder and severe mental illness found that 8 sessions of VR avatar therapy significantly reduced cannabis quantity (effect size 0.80), with reductions maintained at 12-month follow-up and confirmed by urine testing.

Giguere, Sabrina et al.·JMIR mental health·2024·Moderate Evidenceclinical-trial
RTHC-05337Clinical TrialModerate Evidence2024RETHINKTHC RESEARCH DATABASErethinkthc.com/research

Quick Facts

Study Type
clinical-trial
Evidence
Moderate Evidence
Sample
N=32

What This Study Found

Significant reductions in cannabis quantity were maintained through 12-month follow-up (d=0.804, p<0.001), confirmed by urine quantification. Use frequency showed a small significant reduction at 3 months (d=0.384, p=0.03). Improvements were also seen in CUD severity, cannabis-related negative consequences, motivation to change, harm-mitigation strategies, quality of life, and psychiatric symptoms.

Key Numbers

32 participants with dual CUD + SMD. 8 VR sessions. Cannabis quantity reduction d=0.804 (p<0.001) at 12 months. Frequency reduction d=0.384 (p=0.03) at 3 months. Improvements in CUD severity, consequences, motivation, strategies, quality of life, and psychiatric symptoms.

How They Did This

Single-arm pilot clinical trial with 32 participants having dual CUD and severe mental disorder. 8 intervention sessions where participants dialogued in VR with an avatar representing a person significant to their cannabis use, animated by a therapist. Assessments before intervention and at post, 3, 6, and 12 months.

Why This Research Matters

Current psychotherapeutic treatments for CUD in severe mental illness have limited effectiveness. This innovative approach uses VR to create a safe space for patients to practice conversations about their cannabis use, showing promising and durable results in a notoriously difficult-to-treat population.

The Bigger Picture

If VR avatar therapy can reduce cannabis use in people with severe mental illness where other approaches have failed, it could represent a new treatment paradigm. The approach is being tested in a randomized controlled trial.

What This Study Doesn't Tell Us

Single-arm design without control group. 32 participants. Cannot separate VR-specific effects from general therapeutic contact. May not be scalable or accessible in all clinical settings. Selection bias from voluntary participation.

Questions This Raises

  • ?What makes the avatar interaction more effective than traditional therapy for this population?
  • ?Will the ongoing RCT confirm these results?

Trust & Context

Key Stat:
12-month sustained cannabis reduction confirmed by urine testing
Evidence Grade:
Pilot trial with 12-month follow-up and objective verification, but single-arm design limits causal conclusions. RCT underway.
Study Age:
2024 study
Original Title:
Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial.
Published In:
JMIR mental health, 11, e58499 (2024)
Database ID:
RTHC-05337

Evidence Hierarchy

Meta-Analysis / Systematic Review
Randomized Controlled Trial
Cohort / Case-Control
Cross-Sectional / ObservationalSnapshot without intervening
This study
Case Report / Animal Study
What do these levels mean? →

Frequently Asked Questions

How does avatar therapy work?

Patients enter a virtual reality environment and interact with a digital avatar that represents someone important in their cannabis use (like a friend who uses with them). A therapist controls the avatar in real time, creating a safe space to practice new responses to social triggers for cannabis use.

Can this work for people without severe mental illness?

The study only tested participants with dual diagnoses. Whether the approach is equally effective for people with CUD alone is unknown, but a randomized trial currently underway may provide more answers.

Read More on RethinkTHC

Cite This Study

RTHC-05337·https://rethinkthc.com/research/RTHC-05337

APA

Giguere, Sabrina; Beaudoin, Mélissa; Dellazizzo, Laura; Phraxayavong, Kingsada; Potvin, Stéphane; Dumais, Alexandre. (2024). Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial.. JMIR mental health, 11, e58499. https://doi.org/10.2196/58499

MLA

Giguere, Sabrina, et al. "Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial.." JMIR mental health, 2024. https://doi.org/10.2196/58499

RethinkTHC

RethinkTHC Research Database. "Avatar Intervention in Virtual Reality for Cannabis Use Diso..." RTHC-05337. Retrieved from https://rethinkthc.com/research/giguere-2024-avatar-intervention-in-virtual

Access the Original Study

Study data sourced from PubMed, a service of the U.S. National Library of Medicine, National Institutes of Health.

This study breakdown was produced by the RethinkTHC research team. We analyze and report published research findings without making health recommendations. All interpretations are based solely on the published abstract and study data.